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HDRi STUDIO / USER GUIDE

Good lighting starts
with a little clarity.

Learn the tools. Shape the light.
Take your next idea all the way to export.

Create your first lighting setup

Basic

Your first light to your final HDRi.

Professional

Inspect channels. Reuse your best work.

Advance

Refine the camera, pixels and render.

THE MANUAL

Find your next step.

Practical guidance, from the first light to the final export.

41 guides

Start here

Your first lighting setup

Build a light, place its reflection, and export your first HDRi.

All modes
Start here

Choose your Usage Mode

Understand Basic, Professional and Advance without guessing which controls are available.

All modes
Start here

Light and dark interface

Choose a readable appearance, save your preference and keep HDR colors unchanged.

All modes
Start here

Basic: light, save, export

A focused learning path for the core lighting workflow.

All modes
Start here

Professional: inspect and reuse

Work with channels, a preset library and display color effects.

Professional+
Start here

Advance: diagnose and refine

Use pixel inspection, render passes, camera controls and advanced effects.

Advance
Panels

Arrange your workspace

Arrange panels and use the Studio menu, synchronized exposure and interface appearance.

All modes
Panels

Light Stack

Control layer order, selection, visibility and preview contribution.

All modes
Panels

Light Properties and content types

Shape a selected light and understand how it maps onto the environment.

All modes
Lighting workflows

Curve Editor

Draw and refine a curved light, save a reusable shape and finish safely.

All modes
Lighting workflows

Diffusion Panel

Build a soft source with front and side controls.

All modes
Lighting workflows

HDRi File and HDRi Environment

Import image lights and full-canvas HDRi environments; adjust Gaussian Blur or exclude a tracing reference.

All modes
Panels

Environments and fill lighting

Use HDRi Environment and Gradient layers, and preserve lighting from existing projects.

All modes
Lighting workflows

Linked and mirrored lights

Create symmetric pairs or four-way lighting from one definition.

All modes
Panels

Mass Actions

Edit multiple selected lights in the contextual Light Properties panel.

All modes
Panels

Light Groups

Create named groups from stack selections, switch editing contexts and adjust clearly identified members.

All modes
Panels

HDR Canvas

Place lights, inspect channels and sample the environment.

All modes
Panels

Render Preview

Inspect reflections, switch render passes and capture a preview image.

All modes
Panels

Scene Settings and resets

Understand which controls affect your lighting and how to restore defaults.

All modes
Reference

Bloom, reflections and other preview effects

Tune the displayed image without changing the exported environment.

All modes
Reference

Camera, materials and ground

Control projection, framing, backgrounds, floor materials and animation.

Advance
Panels

Light Magic

Find rigs and content, save looks and compare lighting variations.

All modes
Lighting workflows

HDRi to Light Stack

Approximate an imported panorama with editable light layers.

All modes
Files and output

Export HDRi

Choose formats, multiple resolutions and excluded-layer behavior.

All modes
Files and output

Save, open and protect projects

Understand local autosave, portable .lumen files and imported assets.

All modes
Reference

Device performance and responsiveness

Choose a performance preference and understand its limits.

All modes
Reference

Keyboard shortcuts

Keep common lighting and file actions close at hand.

All modes
Reference

Troubleshooting and known limits

Recover a useful workspace and report a problem clearly.

All modes
Reference

Factory defaults

A generated reference for every Scene Settings reset value.

All modes
Reference

Feature availability

A current capability table generated from the application’s Usage Mode policy.

All modes
Reference

Output and Reflection Filters

Apply diffusion, motion, reflection or saturation to the exported panorama.

All modes
Lighting workflows

Main, Value and Alpha content

Shape brightness and transparency with independent sources and HDR blends.

Professional+
Lighting workflows

Nested Composites and HDR regions

Create local light stacks, blend HDR regions and retain original pixels.

Advance
Panels

Materials and Geometry

Edit reusable materials, textures, imported hierarchies and 3D lights.

All modes
Panels

Object Layers and Rhino layer workflows

Manage nested layers, membership, current layer, visibility, locking, materials and saved states independently of object parents.

All modes
Panels

Node Graph and Render Preview

Connect materials, geometry and environment inputs to the live preview render target.

All modes
Panels

Object transforms and view navigation

Select multiple objects, transform precisely and switch camera and inspection tools.

All modes
Reference

Model formats and Rhino blocks

Import local model packages, preserve Rhino block instances and understand format limits.

All modes
Reference

Choose and save colors

Edit Hex, RGB, HSL or HSB values, organize named colors and use opacity where supported.

All modes
Panels

Instances

Manage Rhino definitions, nested placements, shared edits and independent copies.

All modes
Panels

NURBS viewing for Rhino

View Rhino points, curves, surfaces, edges and control nets, with local and Rhino Compute display generation.

Professional+