Good lighting starts
with a little clarity.
Learn the tools. Shape the light.
Take your next idea all the way to export.
Basic
Your first light to your final HDRi.
Professional
Inspect channels. Reuse your best work.
Advance
Refine the camera, pixels and render.
Find your next step.
Practical guidance, from the first light to the final export.
41 guides
Your first lighting setup
Build a light, place its reflection, and export your first HDRi.
Choose your Usage Mode
Understand Basic, Professional and Advance without guessing which controls are available.
Light and dark interface
Choose a readable appearance, save your preference and keep HDR colors unchanged.
Basic: light, save, export
A focused learning path for the core lighting workflow.
Professional: inspect and reuse
Work with channels, a preset library and display color effects.
Advance: diagnose and refine
Use pixel inspection, render passes, camera controls and advanced effects.
Arrange your workspace
Arrange panels and use the Studio menu, synchronized exposure and interface appearance.
Light Stack
Control layer order, selection, visibility and preview contribution.
Light Properties and content types
Shape a selected light and understand how it maps onto the environment.
Curve Editor
Draw and refine a curved light, save a reusable shape and finish safely.
Diffusion Panel
Build a soft source with front and side controls.
HDRi File and HDRi Environment
Import image lights and full-canvas HDRi environments; adjust Gaussian Blur or exclude a tracing reference.
Environments and fill lighting
Use HDRi Environment and Gradient layers, and preserve lighting from existing projects.
Linked and mirrored lights
Create symmetric pairs or four-way lighting from one definition.
Mass Actions
Edit multiple selected lights in the contextual Light Properties panel.
Light Groups
Create named groups from stack selections, switch editing contexts and adjust clearly identified members.
HDR Canvas
Place lights, inspect channels and sample the environment.
Render Preview
Inspect reflections, switch render passes and capture a preview image.
Scene Settings and resets
Understand which controls affect your lighting and how to restore defaults.
Bloom, reflections and other preview effects
Tune the displayed image without changing the exported environment.
Camera, materials and ground
Control projection, framing, backgrounds, floor materials and animation.
Light Magic
Find rigs and content, save looks and compare lighting variations.
HDRi to Light Stack
Approximate an imported panorama with editable light layers.
Export HDRi
Choose formats, multiple resolutions and excluded-layer behavior.
Save, open and protect projects
Understand local autosave, portable .lumen files and imported assets.
Device performance and responsiveness
Choose a performance preference and understand its limits.
Keyboard shortcuts
Keep common lighting and file actions close at hand.
Troubleshooting and known limits
Recover a useful workspace and report a problem clearly.
Factory defaults
A generated reference for every Scene Settings reset value.
Feature availability
A current capability table generated from the application’s Usage Mode policy.
Output and Reflection Filters
Apply diffusion, motion, reflection or saturation to the exported panorama.
Main, Value and Alpha content
Shape brightness and transparency with independent sources and HDR blends.
Nested Composites and HDR regions
Create local light stacks, blend HDR regions and retain original pixels.
Materials and Geometry
Edit reusable materials, textures, imported hierarchies and 3D lights.
Object Layers and Rhino layer workflows
Manage nested layers, membership, current layer, visibility, locking, materials and saved states independently of object parents.
Node Graph and Render Preview
Connect materials, geometry and environment inputs to the live preview render target.
Object transforms and view navigation
Select multiple objects, transform precisely and switch camera and inspection tools.
Model formats and Rhino blocks
Import local model packages, preserve Rhino block instances and understand format limits.
Choose and save colors
Edit Hex, RGB, HSL or HSB values, organize named colors and use opacity where supported.
Instances
Manage Rhino definitions, nested placements, shared edits and independent copies.
NURBS viewing for Rhino
View Rhino points, curves, surfaces, edges and control nets, with local and Rhino Compute display generation.