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Feature availability

A current capability table generated from the application’s Usage Mode policy.

Read the availability table#

A checkmark means the feature is available in that mode. A feature may still require a selected light, a compatible model, an enabled effect or supported device capabilities. Mode availability does not guarantee identical performance on every computer.

The table describes the current application. Released means the capability is implemented in the deployed product; it is not a claim that every device or workflow has no bugs. Beta capabilities, when introduced, will be labeled separately. Proposed work is kept out of this customer reference until it is available.

Change your mode#

Open Studio menu → Preferences → Workspace → Usage Mode to apply your choice immediately. Basic, Professional and Advance are currently device-local interface choices, not paid plans. See Choose your Usage Mode.

NURBS viewing#

Optional NURBS viewing is available in Professional and Advance. It includes surface guides and local/Compute display generation. Basic retains ordinary imported geometry and previously generated meshes. Rhino Compute service configuration and licensing are independent of the interface mode.

Current capabilities

FeatureBasicProfessionalAdvance
Editable light stackHDS-001AvailableAvailableAvailable
Layer selection and combined dragHDS-002AvailableAvailableAvailable
Mass ActionsHDS-003AvailableAvailableAvailable
Light GroupsHDS-004AvailableAvailableAvailable
Workspace docking, tabs and presetsHDS-005AvailableAvailableAvailable
Floating and full-screen panelsHDS-006AvailableAvailableAvailable
Interface Zoom and app full screenHDS-007AvailableAvailableAvailable
Procedural light contentHDS-008AvailableAvailableAvailable
Curve lights and editorHDS-009AvailableAvailableAvailable
Diffusion PanelHDS-010AvailableAvailableAvailable
HDRi File layersHDS-011AvailableAvailableAvailable
HDRi EnvironmentHDS-012AvailableAvailableAvailable
Preview exclusionHDS-013AvailableAvailableAvailable
Linked mirror lightsHDS-014AvailableAvailableAvailable
Legacy Environment compatibilityHDS-015AvailableAvailableAvailable
Fill lighting and legacy AmbientHDS-016AvailableAvailableAvailable
HDR CanvasHDS-017AvailableAvailableAvailable
Canvas channelsHDS-018Not availableAvailableAvailable
Pixel probeHDS-019Not availableNot availableAvailable
Render Canvas and PBR Render PreviewHDS-020AvailableAvailableAvailable
Model importsHDS-021 · BetaAvailableAvailableAvailable
Render diagnosticsHDS-022AvailableAvailableAvailable
Global ExposureHDS-023AvailableAvailableAvailable
Output FiltersHDS-024AvailableAvailableAvailable
Reflection FilterHDS-025AvailableAvailableAvailable
Tone MappingHDS-026AvailableAvailableAvailable
HDR BloomHDS-027AvailableAvailableAvailable
Lens FlareHDS-028AvailableAvailableAvailable
GlareHDS-029AvailableAvailableAvailable
SSRHDS-030Not availableNot availableAvailable
Ambient OcclusionHDS-031Not availableNot availableAvailable
Depth of FieldHDS-032Not availableNot availableAvailable
Chromatic AberrationHDS-033Not availableAvailableAvailable
Color LUTHDS-034Not availableAvailableAvailable
VignetteHDS-035Not availableAvailableAvailable
Model AnimationHDS-036AvailableAvailableAvailable
Camera controls and saved viewsHDS-037Not availableNot availableAvailable
Legacy preview material compatibilityHDS-038Not availableNot availableAvailable
Dynamic GroundHDS-039Not availableNot availableAvailable
Scene Settings resetsHDS-040AvailableAvailableAvailable
Lighting Rigs and auditionHDS-041AvailableAvailableAvailable
Preset LibraryHDS-042Not availableAvailableAvailable
My Looks and comparisonHDS-043AvailableAvailableAvailable
HDRi to Light StackHDS-044AvailableAvailableAvailable
Photographic background recoveryHDS-045AvailableAvailableAvailable
HDRi export batchesHDS-046AvailableAvailableAvailable
Portable projects and document sessionsHDS-047AvailableAvailableAvailable
Device PreferencesHDS-048AvailableAvailableAvailable
GPU lighting fallbackHDS-049AvailableAvailableAvailable
Usage ModesHDS-050AvailableAvailableAvailable
Help Center and changelogHDS-051AvailableAvailableAvailable
Independent content channelsHDS-052 · BetaNot availableAvailableAvailable
Nested Composites and regional HDR editingHDS-053 · BetaNot availableNot availableAvailable
Light and dark interfaceHDS-054AvailableAvailableAvailable
Reusable scene materialsHDS-055 · BetaAvailableAvailableAvailable
Geometry hierarchy and propertiesHDS-056 · BetaAvailableAvailableAvailable
Render-target Node GraphHDS-057 · BetaAvailableAvailableAvailable
Focused Scene SettingsHDS-058AvailableAvailableAvailable
Object selection and transform gizmoHDS-059 · BetaAvailableAvailableAvailable
Viewport view navigation controllerHDS-060 · BetaAvailableAvailableAvailable
3D scene lightsHDS-061 · BetaAvailableAvailableAvailable
Material drag assignment and context menusHDS-062 · BetaAvailableAvailableAvailable
Object Layers and Rhino layer authoringHDS-063 · BetaAvailableAvailableAvailable
3D engine and module informationHDS-064 · BetaAvailableAvailableAvailable
Faces inspectionHDS-065 · BetaAvailableAvailableAvailable
Contextual PropertiesHDS-066AvailableAvailableAvailable
Shared color picker and named palettesHDS-067AvailableAvailableAvailable
InstancesHDS-068 · BetaAvailableAvailableAvailable
Optional NURBS viewingHDS-069 · BetaNot availableAvailableAvailable
Scene exportHDS-070AvailableAvailableAvailable
Animation media exportHDS-071AvailableAvailableAvailable
UI component referencesHDS-072AvailableAvailableAvailable
Orbit Control and Drag OptionsHDS-073AvailableAvailableAvailable
Progressive ShadowsHDS-074AvailableAvailableAvailable
Pivot Control moduleHDS-075Not availableNot availableAvailable
Anti-aliasingHDS-076AvailableAvailableAvailable
Edge RoundingHDS-077AvailableAvailableAvailable
Background tone mapping and clippingHDS-078AvailableAvailableAvailable
Scene backgrounds and Gradient CreatorHDS-079AvailableAvailableAvailable
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